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No More Room in Hell 2 Launch Week Known Issues & Support

Oceanic servers, shop fixes, Steam Deck status, and what Hotfix #2 is targeting.

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Launch Week Support

Torn Banner published a Launch Week Known Issues & Hotfix Info note on August 13, 2026—two days after Armageddon 1.0. It is the bridge between the feature dump on Armageddon Update and the numbered stability train on Hotfix 1.0.3.1. If you only read the 1.0 trailer and then blamed “broken matchmaking,” this page is the missing middle chapter.

Use it with Patch Notes for the ongoing checklist, and with Cross-Play when server regions matter more than loadouts.

Oceanic Australia server and matchmaking

First concrete launch-week win: an Oceanic server in Australia for players who were eating higher ping than expected after the multi-platform surge. Torn Banner also updated matchmaking parameters so parties route toward a better region instead of sitting in a bad lobby for ten minutes.

Practical response for Oceanic / ANZ squads:

  1. Update the client, then re-test a short queue before a Nightmare night.
  2. Compare ping and match start quality against your Early Access baseline.
  3. Tell the party chat the region you landed on—do not assume everyone shares your latency story.
  4. Keep Play with Friends habits: same patch, same difficulty badge, same voice plan.

Asia players still care about the later Hong Kong region that shipped with hotfix 1.0.3.1. Launch week and the first numbered hotfix are two different server stories; read both.

Loadout shop corrections after Early Access

Torn Banner confirmed an intentional 1.0 choice: some of the highest-power Early Access loadout options were removed so late-game difficulty still required looting. Community feedback then caught items that were unintentionally disabled or mispriced. Launch-week corrections called out:

  • Baseball Bat — restored / corrected availability in the shop conversation
  • Long Pipe — price cut 1200 → 800 Credits
  • Tree Trimmer — restored / corrected availability
  • Hockey Stick — price cut 800 → 400 Credits
  • Rochester 1873 — restored / corrected availability
  • Satchel — price raised 450 → 1500 Credits (no longer a cheap panic buy)

That Satchel bump matters. If your Early Access muscle memory still treats Satchel as starter utility, re-open Loadouts & Credits and rebuild the priority list: melee you can control, medicals, Phalanx Pills, then insurance like the Rescue Beacon.

Steam Deck Playable and Steam Machine Verified

For Steam owners, launch week also confirmed Playable on Steam Deck and Verified for Steam Machine. Deck players still need sensible performance presets—see System Requirements and Performance Settings. Machine owners get a cleaner out-of-box path. Neither status replaces Easy Anti-Cheat hygiene or a wired network when you can get one.

Known issues called out in the note

Launch-week honesty list (verify against live notes before you assume a bug still exists):

  • Nvidia hitching on PC — often fixed by updating GPU drivers first.
  • Heavy cosmetic crash risk before Hotfix #1 — avoid logo/pattern-heavy outfits in full squads until the memory fix lands (later shipped in 1.0.3.1).
  • GeForce Now crashes after Terms of Service — under investigation.
  • Controller UI focus loss on level-up rewards and character creation — under investigation.
  • Cross-play disabled matchmaking taking too long — under investigation.
  • Unload keybind failing to rebind cleanly — under investigation.
  • Random controller vibration — under investigation.

Hotfix roadmap from the same blog

Hotfix #1 (early the following week — later shipped as 1.0.3.1 / console 1.005)

Customization memory crashes, Early Access save leftovers that forced wrong controller schemes (keybind reset), cosmetic pattern fixes, and server stability. Full dated write-up: Hotfix 1.0.3.1.

Hotfix #2 (targeted for the week of August 24, 2026)

Planned themes at announcement time:

  • Wrong respawn message on Normal after all respawn points were already crossed
  • Extra respawns after the final objective / before extract on Normal so more players get a fair board chance
  • Higher maximum sensitivity for mouse and controllers
  • More crash fixes and memory usage improvements (especially lower-end PCs and Xbox Series S)
  • Graphics menu scrolling back to the top after adjusting an option
  • Achievement fixes, menu navigation fixes, missing PS5 textures
  • Missing Beginner air drops in Solo Mode
  • Any under-investigation items that are ready in time

Until Hotfix #2 is live and numbered, treat that list as a roadmap—not a guarantee that every bullet already shipped. The dedicated tracker is Hotfix 2 Roadmap. Re-check Patch Notes when the client updates.

What Responders should do this week

  1. Install the latest client (1.0.3.1 / 1.005 if available).
  2. Rebuild keybinds after any forced reset.
  3. Re-price your Satchel habit and verify restored melee/tools in the shop.
  4. Oceanic players re-test Australia routing; Asia players re-test Hong Kong after the numbered hotfix.
  5. Deck players lock a stable preset before public Nightmare.
  6. Keep one expendable Responder for learning lobbies while launch-week bugs settle.

Launch week is when player counts spike and patience drops. Read the support notes, then play like the wipe is still permanent—because it is. Pair this page with Survival Mode and How to Extract so technical fixes are not wasted on preventable Scenario collapses.

FAQ

Frequently Asked Questions

Quick answers for Responders preparing for the next deployment.

What is the Oceanic server change?

Torn Banner added an Australia Oceanic region in launch week and updated matchmaking so players with high regional ping can land in better lobbies.

Did loadout prices change after 1.0?

Yes. Launch-week notes restored or repriced items such as Long Pipe, Hockey Stick, and Satchel. Re-check the shop before copying Early Access buys.

Is No More Room in Hell 2 verified on Steam Deck?

Steam Deck remains Playable and Steam Machine is Verified per the launch-week note. Tune performance settings for your device.

When is Hotfix #2 expected?

It was slated for the week of August 24, 2026. Confirm the live client notes before assuming every planned fix shipped.

How does this relate to hotfix 1.0.3.1?

Launch-week support announced the plan; hotfix 1.0.3.1 is the first numbered stability train (customization crashes, keybind reset, Hong Kong servers).